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This Page contains all Bugs and Glitches found in Rainbow Friends. These can vary from being purely visual, to affecting the gameplay.


Chapter 1 Chapter 2



  • (L) = Lobby
  • (1) = Night / Hour 1
  • (2) = Night / Hour 2
  • (3) = Night / Hour 3
  • (4) = Night / Hour 4
  • (5) = Night / Hour 5


Chapter 1

Bug / Glitch Type of Bug Can occur on Picture (If Available) Note
Blue's AI bugs out sometimes, causing him to walk into wall or jump at random times. Monster Related (1) (2) (3) (4)
Blue often gets stuck for a moment in the hallway connecting Blue's Castle and the maintenance intersection. Monster Related (1) (2) (3) (4)
At the end of Chapter 1 after successfully surviving the chase sequence, players can crawl right back into the vent they escaped from during the final cutscene where Blue retreats. Back in the vent Blue can be seen T-Posing, players may even touch him without getting hurt. (5) Monster Related (5)
If you are able to lure Blue to the exit door using the balloons and then trigger the cutscene while he's near it, Blue can get stuck on the door keeping it open, Blue can then be seen disappearing as he switches to the one in the chase, if the player walks through the opened door they will get locked out. If you go near the door or the right wall, the chase Blue will start going towards you, completely ignoring the other players, once out of the trigger he will start heading back to the vent. Doing this enough times can delay the game's ending by a fair amount. While the player can't pass through the exit door, Blue can. So far, the only known way to fix this is to let Blue catch you. Monster Related (5)
A player, trapped behind the exit door with blue on the other side, able to pass through.png
A player, trapped behind the exit door with blue on the other side, able to pass through.png
Orange's hand can be seen clipping through the Food Station in his introduction cutsence. Visual Related (2)
Orange's teeth are seen clipping out while he's resting. Visual Related (3) (4)
In Orange's 3rd person jumpscare animation, the player teleports into Orange's mouth. Visual Related (3) (4)
Purple can be seen moving in the vent's if a player clips their camera into the vent. Visual Related (3) (4)
If a player is caught by Purple, they will clip through Purple's eyes. It's eyes will stay visible, even though their hands disappear to kill the player they caught. Visual Related (3) (4)
Green's foot can be seen clipping into the ground in his introduction cutsence. Visual Related (1)
Blue is seen T-Posing after he breaks open the door in Hour 5. Visual Related (5)
Players can look outside the map if they uncrouch while standing inside a crouchspace. Visual Related (1) (2) (3) (4)
Players can walk out of the lobby area. Miscellaneous (L)
The text saying "You've survived until Night X" can be seen saying "Loading???" instead after dying to a Friend. Miscellaneous (1) (2) (3) (4) (5)
Orange's bowl continues to drain, even if Orange isn't in his cave. Miscellaneous (1) (2) (3) (4) (5) Only occurs if Orange's Player Proximity Trigger is triggered.


Chapter 2

Bug / Glitch Type of Bug Can occur on Picture (If Available) Note
If a player moves under Cyan while shes investigating them, her head will move in weird directions. This bug is purely visual. Monster / Visual Related (4)
By using shiftlock while flying with Yellow, the grabbed player can change the rotation of their avatar, making it look like Yellow isn't actually holding the player. This bug is purely visual and doesn't affect gameplay. Monster Related (2) (3) (4)
When crouching inside Purple's Lair, Purple will not be able to kill the player. Monster Related (1) (2) (3) (4)
The other Rainbow Friends will also not be able to see or kill the player only when crouching inside the fog of Purple's Lair, just make sure you don't step on top of the rocks as that will make you emerge from the fog and lead to the Rainbow Friends being able to see you again.
By entering Green's Drop Tower ride and getting grabbed by Yellow at the same time, the tower will stick to the player until they free themselves from, or get killed by Yellow. The tower will now remain at whatever position the player got released or killed at, which is both an amusing sight and a great method to get out of bounds. By returning to the original position of the ride and entering it, will teleport you into a seat of the tower, no matter where it got placed. This glitch can be repeated endlessly. Monster Related (2) (4)
By entering a cart in Rainbow Racer's and getting grabbed by Yellow at the same will cause Yellow to grab it with you. You can drop the cart at any given time by jumping, just be careful to not accidentally fall to your demise. If you dropped your cart somewhere where you can reach it, a number of different things may happen upon re-entering the cart. This glitch can be repeated endlessly. Monster Related (2) (3) (4) No matter what happens, the cart can always be used as a save spot, as you'll be completely invincible when sitting inside. Sometimes the wheels of your cart may completely break, meaning you won't be able to drive it anymore. If you are lucky enough, your cart's wheels will remain completely intact, so depending on where you dropped your cart you'll then be able to drive around with it.
Yellow can get stuck while starting to fly. Monster Related (2) (3) (4)
Players can get monsters to fall out of the map. To do this, the player has to first get out of bounds and get to Yellow's nest. The Player then needs to stand in or around the Nest. Important: You have to stand on the side which is facing the Laser Tag Plaza, if not it wont work. The player then needs to wait for a monster to come by. After waiting, the monster should've disappeared and is stuck under the map. Keep in mind that all monsters reset each hour. Monster Related (1) (2) (3) (4) This bug also carries a high risk of dying, as a monster sometimes can climb up the rocks and jumpscare the Player. This bug works best with Yellow or Cyan, as Blue dosen't really climb the rocks and instead turns around every time.
By luring Yellow into the Raceway section of the map and letting him grab a player near the entrance to the road, he may get stuck with said player in his hand. This glitch will softlock the grabbed person until the other players complete the hour. Monster Related (2) (3) (4)
Sometimes, the fade in effect in the intro won't load correctly, causing the players to see a part of the map they're not supposed to. Visual Related (1)
It is possible for the night sky texture to not load in at the start of the game, resulting in a purely visual bug that makes the sky appear like it's daytime. Visual Related (1) (2) (3) (4) (5)
A part of the rocks near Yellow's Nest hasn't been aligned with the others. Visual Related (1) (2) (3) (4) (5)
The Technician can loose his shirt in the transition cutsence of hour 2 to hour 3, and hour 3 to hour 4. Visual Related (2) (3)
If a player is holding a Looky while the timer of hour 3 runs out, the player will lose the Looky on the next hour, however the player's arms will still maintain the Lookie holding animation. Visual Related (3) (4) (5)
This bug can be undone by simply entering a Box and coming back out of it again.
If a player equips his box while opening a door of Blue's Castle, the animation of the player will get bugged for a short moment. Visual Related (1) (2) (3) (4)
When a dead player spectates another player during the cart ride segment of hour 5, all players riding carts are visible to the spectator, however only the player that is currently being watched by the dead player will move, all other players will freeze from the spectator's point of view. Visual Related (5)
In the outro cutsence of Hour 4, if a player hides in a box while the camera is facing the Technician, the camera will bug out and will only show the box. Visual Related (4) Requires mulitple players to occur
In the outro cutsence of Hour 4, the cooking station clips through the wall. Visual Related (4)
The Drop Tower's animations will rarely bug out after activating the failed ending of hour 3. Visual Related (3) (4) (5)
The Rainbow Racer's Sliding Door can sometimes break entirely, not opening nor closing. Visual Related (1) (2) (3) (4)
The Technician sometimes teleports to the console instead of walking there. Visual Related (5)
Cyan clips through the curtain while ambushing the players the first time in hour 5. Visual Related (5)
Orange can be seen spawning into his barrel. Visual Related (5)
The dynamite prop Orange holds in his mouth can be seen teleporting into his mouth. Visual Related (5)
The dynamite prop Orange held in his mouth clips through the track after he dropped it. Visual Related (5)
All of the Friends who ambush the player can be seen clipping through the track while they're attacking. Visual Related (5) Their animation stop shortly after the players go by them. If you turn the camera around, the Friend can be seen standing there motionless.
Rocks can be seen clipping into the ride's wall during the drop. Visual Related (5)
Cyan's model can be seen T-Posing before her fall animation starts. Visual Related (5)
If you go to a new tab and go back to the game during the rollercoaster, it is possible that the blackout at the end will not happen and the coaster music will overlap with the chase music. Audio Related (5)
Players are able to go out of bounds in the lobby by walking through a gap in the fence. Miscellaneous (L)
Using the zipline while playing with a weak internet connection may get you dropped off early, before even reaching Orange's Cavern Coaster. Miscellaneous (1) (2) (3) (4)
The text saying "You've survived until Hour X" can be seen saying "Loading???" instead after dying to a Friend. Miscellaneous (1) (2) (3) (4) (5)
When a dead player spectates another player during the start of hour 5, there will be a short period of time in which the spectating camera will break and the spectator's normal camera will be restored, revealing the room in which the spectators reside. Miscellaneous (5)
Sometimes when starting a game it is possible that the gate to Red's garage, where Blue and Green start off, is left open after the cutscene, allowing the player to enter it. (1) (2) (3) (4) Miscellaneous (1) (2) (3) (4)
Much like in the finale of Chapter 1, during the retreat cutscene, players can crawl back under the metal bars to access the hallway they escaped from at the end of the Cyan chase sequence. Players may even touch Cyan without getting hurt. Miscellaneous (5)
The players are still able to move around after they've gotten the return to lobby screen. Miscellaneous (5)
There are multiple ways to get out of bounds. Players out of bounds may explore off limits, access some parts of the cart ride segment early, and snoop around in some left over development items. This can be done by:
  • If a player gets grabbed by Yellow and jumps off at the correct time above the bouncy castle, they may get launched out of bounds. However by perfectly landing on the bouncy castle and using the jump boost from the landing, players may also jump high enough to get over the invisible barriers of the bouncy castle to go out of bounds.
  • By walking against the Iceberg, that is located on the left side of the sewer entrance at the start of the map, it is possible for players to slowly climb it up. From here players may climb around the barriers of the map and walk out of bounds.
  • By walking against the rocks near the garage, the player can climb them up. From there, the player can easily walk over the waterfall and go out of bounds.
  • When a player grabs on to the zipline, it can happen that they get stuck on it for a few seconds and then get dropped off at an unintentional spot, instead of the entrance to Orange's Roller Coaster. This bug is more likely to happen to players with a weak internet connection. The destination varies for all players, but more often than not they will find themselves out of bounds.
Miscellaneous (1) (2) (3) (4)


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