Overview
Nights / Hours function as Levels for each Chapter, each giving the Players different objectives to complete (For Example: Different Items or the Roller Coaster in Chapter 2). Each Night / Hour ends with a cutsence, which then transitions into the next Night / Hour.
Chapter 1
Night 1 is the first night of Chapter 1.
About[]
This Night acts as the introductory night for the game. After waking up from the bus crash, the Scientist says his block tower collapsed and that the blocks are now scattered around the facility. The players have to collect all 24 missing blocks and rebuild the tower. Whilst doing so, they have to avoid Blue, the first monster in the game to be introduced. Once the tower is rebuilt, the night comes to an end, with Green entering through Sublevel A.
Characters[]
School Class:
- The Players
- The Bus Driver (Debut)
- The Scientist (Debut)
- Blue (Debut)
Events[]
- Scientist switching the sign from Odd World, which causes the Bus the players were on to crash.
- Scientist drag's away the unconscious Players into Hemlock Woods.
- Scientist telling the the players to find 24 Blocks, after Blue pushed them over.
- Green entering Hemlock Woods to kill the players.
Strategies[]
- Since only Blue is active, Players can equip their Box and are completely safe in this Night.
- If a player is seen by Blue, they can take a sharp corner and take out their Box. This will make Blue lose you easily. This also works on other Nights, but is harder to do because of the number of Friends later on.
Coins[]
- Per Item collected: 5 | In Total: 120
- Completing the Night: 50
Gallery[]
Night 2 is the second night of Chapter 1.
About[]
Night 2 tasks the players with collecting all 15 Food Packs scattered across the facility to fill up the Food Dispensers. The players have to avoid Blue and Green, the latter being the second monster to be introduced. The night comes to an end when all food dispensers are completely filled up. Orange appears in the outro cutscene of this night after smelling the food.
Characters[]
School Class:
- The Scientist
- Blue
- Green (Debut)
Events[]
- Scientist telling the players to find 15 Food Packs in order to feed the Friends.
- Orange gets ready to hunt down and kill the players.
Strategies[]
- Players should be aware where Green in is, as he could end up cornering a player while getting chased.
Coins[]
- Per Item collected: 5 | In Total: 75
- Completing the Night: 75
Gallery[]
Night 3 is the third night of Chapter 1.
About[]
Intended to be the final night for the players, the Scientist tasks the players to insert all 14 Fuses into his machine to then activate it. The players have to avoid Blue, Green, Orange, and Purple, who makes his debut in this night. The night comes to an end after the machine successfully activates. After mere seconds of running, the machine causes a power outage in the whole facility, darkening Hemlock Woods.
Characters[]
School Class:
- The Scientist
- Blue
- Green
- Orange (Debut)
- Purple (Debut)
Events[]
- Purple enters Hemlock Woods to kill the Players.
- The Scientist telling the Players to find 14 Fuses to power up a Machine. They find all and insert them.
- The Machine causes the Power in Hemlock Woods to go out.
Strategies[]
- Players shouldn't waste their time to feed Orange, as feeding him takes more time and effort to do, as opposed to hiding from him.
- Players should look out for Purple, since many Players die to it easily. You should also not risk walking past the Vent after it enters the vent, and before it pulls out its hand.
Coins[]
- Per Item collected: 5 | In Total: 70
- After completing the hour: 100
Gallery[]
Night 4 is the fourth night of Chapter 1.
About[]
Following the events from the previous night, the players are tasked to activate the Backup Generator to return power to the facility. To do so, they have to insert 9 Batteries into their respective slots. Like the previous night, the players have to avoid Blue, Green, Orange, and Purple. Once the power is returned, the night comes to an end, leading into the final night.
Unused[]
There was originally going to be a fifth monster, Pink, and even a sixth monster, Yellow, but both of them went unused in the final release.
Characters[]
School Class:
Events[]
- The Scientist telling the players to activate the Backup Generator. They succeed in doing so and turn the power back on.
Strategies[]
- Players can grab a flashlight upon the night starting to the left. This will make the Night much easier.
Coins[]
- Per Item collected: 5 | In Total: 45
- After completing the hour: 125
Gallery[]
Night 5 is the final night of Chapter 1.
About[]
As promised by the Scientist, the players are allowed to go home now, but before that, they have to attend to a goodbye party. This, of course, is a trick to capture them. The players have to dodge the balloons to not wake up Blue. However, at the end of the party room, a stray balloon drops onto a fork, causing Blue to start chasing the players down the vents. After escaping from the vents, the players end up in the backyard of the facility, with Blue getting stopped by the vent door closing. In the ending cutsence, the Scientist is seen standing at the vent's entrance, impressed by the players managing to escape.
Characters[]
School Class / Fleeing Group:
Events[]
- The players enter the Party Room and get chased by Blue after a Balloon pops.
- They successfully escape from Hemlock Woods and climb over the Fence.
- The Scientist getting ready to catch the the players in Odd World.
Strategies[]
- Blue only enters the room after the Wood has been dropped so the Players do not need to rush this segment.
- Players shouldn't worry too much about Blue, since hes very slow in this chase.
Coins[]
- After completing the hour: 150
- In Total for the Chapter: 810
Gallery[]
Chapter 2
Hour 1 is the first hour of Chapter 2.
About[]
Similar to Night 1, Hour 1 acts as the introductory hour for this chapter. After meeting the Technician outside of Odd World, they break into the theme park together, looking for a SOS Light to signal for help. The players are tasked to insert 25 lightbulbs into the SOS Light to activate it. Instead of starting with a single monster, the first hour has three monsters roaming the park: Blue, Green, and Purple. The hour comes to an end after the SOS Light is activated. In the outro cutscene, the Fleeing Group meet up in the center and decide to escape the park themselves instead of waiting for help. Afterwards, Yellow flies up into the air from his nest.
Characters[]
- The Players
- The Technician (Debut)
Other Monsters:
- Giant Looky (Debut)
Events[]
- The players meet the Technician in the forest after escaping Blue in Hemlock Woods. They are then tasked with finding 25 lightbulbs to activate the SOS Light in ODD World.
- The Scientist releases blue and green from a garage.
- They activate the SOS Light, and the Technician notices Blue, saying that everyone has to escape ODD World. He finds a Battering Ram in a room, and tasks everybody with finding 15 gas canisters to power it so they can escape.
- Yellow leaves his nest to kill the players.
Strategies[]
- If a player is seen by Blue, they can take a sharp corner and take out their Box. This will make Blue lose you easily. This also works on other Hours, but is harder to do because of the number of Friends later on.
Coins[]
- Per Item collected: 5 / 125 for all Items
- 50 Additional Coins for completing the night
- In Total: 175
Gallery[]
Hour 2 is the second hour of Chapter 2.
About[]
On Hour 2, the players are tasked with finding 15 Gas Canisters, which are scattered around the park, to fill up the Battering Ram. Whilst searching from these, they are hunted by Blue, Green, Purple, and the newly introduced monster: Yellow. The hour comes to an end once all gas canisters are found. After powering up the Battering Ram, the players and the Technician use the Battering Ram to break down the garage door, which results in Lookies flying out. This causes the players and the Technician to get knocked out. After the Technician wakes up, he finds himself stuck on Green's Drop Tower. The Scientist then threatens the players to kill the Technician via explosives. In order to let him live, the Scientist tasks the players to collect the 9 Lookies within a time limit of about 15-20 minutes.
Characters[]
Other Monsters:
- Giant Looky
- Lookies (Debut)
Events[]
- The Technician activates the Battering Ram after the Gas Canisters have been found. which lets out 10 Lookies. The Players, together with the Technician, get knocked out.
- The Scientist telling the Players to collect the 9 Lookies in a time limit of 15-20 minutes, in order to save the Technician from his demise.
Strategies[]
Coins[]
- Per Item collected: 5 / 75 for all Items
- 75 Additional Coins for completing the night
- In Total: 150
Gallery[]
Hour 3 is the third hour of Chapter 2.
About[]
Directly following the events of the last hour, the players search for the 9 scattered lookies to save the Technician. Different from other nights and hours, players can only carry one looky at a time rather than 10 items at a time. The monsters hunting the players stay the same from hour 2.
After collecting all Lookies, the Scientist deactivates the explosives and lets the Technician live. The Technician climbs into the cart and exits Green's Drop Tower. After arriving at the ground again, the Technician tells the players that hes fine and that theres no time to waste. He says that he has a second escape plan, which is the maintenance exit through Orange's Roller Coaster. However, the entrance to the Roller Coaster is blocked by a Giant Lookie. The Technician says that he would do anything for a piece of cake. He then tasks the players to find Sugar Packs to bake one. While they're getting ready to collect the Sugar Packs, Cyan gets ready to hunt down the players.
If the Players fail to collect all Lookies in time, the Scientist will detonate the explosives. However, the explosives are actually fireworks. While noticing his mistake, a Lookie looks at him. This causes the Scientist to get mad at the Lookie and ask him what hes looking at. After this, the cutsence continues as normal.
Characters[]
Other Monsters:
Events[]
- The Scientist getting mad after failing to kill the Technician [Only if the players fail to collect all the Lookies in time].
- The players save the Technician from Green's Drop Tower.
- The Technician telling them to find 15 Sugar Packs to bake a cake to distract the Giant Lookie infront of Orange's Cavern Coaster.
- Cyan enters Odd World to hunt down the players.
Strategies[]
- Players should get the Lookies near the Windmill or inside Purples Lair first, since these are the most dangerous location's later on.
- Players can use Yellow, similar to Hour 2, as an way to get out dangerous situation's easily. However, you'll drop the Lookie you are holding.
Coins[]
- Per Item collected: 10 / 100 for all Items
- 100 Additional Coins for completing the night
- In Total: 200
Gallery[]
Hour 4 is the fourth hour of Chapter 2.
About[]
Hour 4 is the last normal hour of this chapter. The players need to bake a cake by filling up the cooking station's bowl with 9 sugar packs, which are located around the park. Blue, Green, Purple, and Yellow continue to hunt the player, with the newly introduced monster Cyan joining them. The hour comes to an end once the 9 sugar packs are collected. After baking the cake, the Giant Lookie moves away from the entrance and eats the cake, allowing the Players and the Technician to enter Oranges Roller Coaster.
Characters[]
Other Monsters:
Events[]
- The Players succesfully distract the Giant Lookie and enter Orange's Cavern Coaster, together with the Technician.
Strategies[]
- Since all 5 Rainbow Friends are active on this Hour, Players should be even more careful as they can get cornered more easily. Yellow can also be used to get out of dangerous situation's, if hes close.
Coins[]
- Per Item collected: 10 / 100 for all Items
- 100 Additional Coins for completing the night
- In Total: 200
Gallery[]
Hour 5 is the final hour of Chapter 2.
About[]
After entering, the Technician codes a minecart full of lookies that the Players need to follow. The Players enter the cart and take the ride. While doing so, they get ambushed by Cyan. They nearly avoid her and the chase starts. The first Friend the Players encounter is Orange, followed by Blue, and Yellow. At the ending of the ride, Cyan will once again attempt to capture the players. They avoid her and fall down the garbage shaft. After getting up, the Players get to the door and open it. However, Cyan falls down the garbage shaft to and chases the players down. The Players need to run from Cyan.
While they are running from here, they will encounter iron bars with a gap in the middle, where they need to crouch under. After getting through, Cyan will attempt to get through the bars to get the Players, but fails and retreats back to ODD World. In the ending cutsence, the players will see a scene with Blue sleeping in his throne with the Scientist saying they're late for something.
Unused[]
It was discovered that Pink was supposed to make a return after being unused in chapter 1 this hour, but was removed. Their Chapter 2 file name was "pink_skill_check_0" and according to the game files, Pink was supposed to appear at the Blue's Castle area.
Characters[]
Other Monsters:
Events[]
- The Players enter the Roller Coaster and leave the Technician behind.
- They successfully avoid all Rainbow Friends and fall down the Garbage Shaft.
- They Successfully escape from Cyan and enter the Elevator.
- The Scientist getting ready for something unknown (Probably preparing for the next attempt at catching The Players).
Strategies[]
- Once you see A Rainbow Friend in the Roller coaster ride, press A or D, depending on which side of the track it is, to avoid it.
- The pattern for the Roller Coaster section is "D D A D".
Coins[]
- After completing the hour: 150
- In Total for the Chapter: 845
Trivia
- As of now, every Chapter has the same number of Nights and Hours, that beeing 5.
- As of now, only Hour 3 has an timer and an alternate ending.
- The Friend with the least appearences is Orange, with 3 appearences in total (2 Nights in Chapter 1, 1 Hour in Chapter 2).
- The Friend with the most appearences is Blue, with 10 appearences in total (All Nights and Hours in both Chapters).
- The Events in the Chapters changed in development:
- In Chapter 1, Yellow [Old] and Pink were meant to be introduced in Night 4.
- In Chapter 2, the Objectives in the Hours changed. The Players were meant to collect Batteries and Food Packs for unknown reasons. In Hour 5, Pink was meant to be introduced.
- Its possible the Players were meant to collect the Food Packs on Hour 3 in order to feed Cyan, who appears after completing the Hour. After beeing rescued, the Technician could've tasked the players to collect Batteries in order to power up the Roller Coaster.























