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Were you looking for the older model of Yellow?

Look who decided to show up...I'm surprised he got over his stage fright.



Overview

Yellow is a major antagonist in Rainbow Friends who first appears on Hour 2 of Chapter 2. He appears in Hour 2 of Chapter 2.

Yellow is the 5th Rainbow Friend to be introduced in the series.

Contents
  1. Overview
  2. Appearance and Physical Abilities
    1. General Abilities
  3. Appearances and Behaviour
    1. Night 3-4
    2. Hour 5
  4. Sounds
  5. Jumpscare
  6. Difficulty and Stratagies
  7. Trivia
  8. Gallery
  9. Navigation










Appearance and General Abilities

Appearance

Yellow is an anthropomorphic monster strongly reminiscent of a pterosaur[1]. His wedge-shaped head fans into a three-pointed crest on the back, tapering to a sharp point at its front. His round eyes rest on either side of his face. Despite his mouth's beaklike appearance, Yellow has sharp, white teeth. His wing-like arms each end with two claws, mirroring the upturned talons on his feet. Yellow's small tail slightly curves upwards as well.

Yellow wears a brown, blocky vest over his torso. Two rows of darker rectangles resembling buckles or straps line its front. A large metal propeller with three angled blades extends from the back, elevated by a bar.


General Abilities

Walking and Running

Yellow imfastasfboy

Yellow running.

As expected, Yellow can walk and run. His walking speed is slower compared to the players, but his running speed matches the one of the players.





Strength and Good / Bad Grip

Yellow goodandbadgrip

Yellow holding a player with his wings and feet.

Yellow can easily grab and hold the players with either his wings or with his feet. He does this to either carry them to a location where he can take off, or to bring them to his nest. However, his grip with his feet is not as good as with his wings, allowing them to break free from it without much struggle.




Pecking and Biting

Yellow peckingandbiting

Yellow pecking a player and ripping their head off.

Once in his nest, Yellow easily kills the player by biting into their head with the help of his sharp teeth and rips it off afterwards. Alternativly, he pecks the players to first and then proceeds to bite them, as seen in his 3rd person jumpscare.




Flying

Yellow flyingabove

Yellow flying.

Yellow isn't able to fly by himself, but he can with the help of his propeller on his back. He does this to bring players to his nest, and to fly back to Rainbow Racer's once he landed in his nest.




Appearances and Behavior

View the Appearances and Behavior of Yellow across the different nights and chapters:

View Appearances & Behaviors

Hour 2-4

Yella preparing gif

Yellow preparing to fly.

After seeing Blue, the Technician says that they need to escape from Odd World as fast as possible. To do so, they come up with the idea to fuel up the Battering Ram and break open the garage door to escape. While they're discussing though, Yellow enters, flying into the air from his nest.


Yellow walking

Him roaming Odd World.

Yellow is one of the monsters hunting the players from Hour 2 until Hour 5. His behaviour is nearly identical to Blue, wandering around and emitting distorted squawks and mumbles. If a player enters Yellow's line of sight, he will begin to chase after them, flapping his arms. Yellow runs at the same speed as the player, who can avoid him by hiding in a box, locker, or crouch space, or by outrunning him. When Yellow loses sight of the player, he runs to their last known location and pauses to think before wandering off. If the box is equipped out of his line of sight, he won't find the player, but if the player tries to equip the box while he can see them, a red exclamation mark will indicate he knows they are inside. However, Yellow cannot reach players hiding under objects or in lockers, and he will lose interest in them.


Yellow flying

Yellow flying.

Unlike other Rainbow Friends, Yellow does not instantly kill the player he catches. Instead, he carries the player in his wings to an open area suitable for flight. Upon arrival, Yellow throws them to the ground, grabs them with his feet, and takes off. The first time this occurs, the Technician warns the player to find a safe area to jump out. Although players typically cannot jump, they have the ability to escape from his grasp once he takes off.


Yellow over escape

Yellow flying over the bouncy castle.

While in flight, Yellow follows a consistent route, carrying the player around Green's Drop Tower, over the bouncy castle, and eventually landing in his nest. Players can escape by jumping while Yellow is flying above the bouncy castle near Blue's Ferris Wheel. If a player attempts to jump off at any other location, they will perish from the fall. Should a player fail to jump and be carried all the way to Yellow's nest, he will kill them himself. After returning to his nest, regardless of whether he has killed a player, Yellow will wait a few seconds before descending back to the ground. He always lands in front of the staircase leading to Rainbow Racers. Once he has landed, Yellow resumes wandering the area.


Hour 5

Yellow crashing

Yellow crashing through the ceiling.

Yellow makes a minor appearance in Hour 5, being the third monster after Blue which players must turn to avoid. He bursts through the ceiling, spotting the cart and turning to chase it. He narrowly misses if it leans left to avoid him. He will find every player in the cart if they head straight or right.[2]


Sounds

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Jumpscare

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Visit Jumpscares for more information


1st Person

When a player is brought to Yellow's nest, Yellow will scream at said player for a moment, then he begins flapping his wings and ultimately bites into their head.




3rd Person

When a player is brought to Yellow's nest, Yellow will scream at said player for a moment, then he pecks them and begins flapping his wings, ultimately biting into their head and ripping it off.



Difficulty and Stratagies

Information Difficulty
Similar to the other Friends, Yellow hunts down the players inside the map. However, he doesn't kill them instantly (excluding the minecart chase) and instead takes them to his nest by flying there. What makes him very easy is that the captured player can jump out at the inflatable castle and survive him. With this in mind, he's actually helpful to the player, as the player can run to Yellow and get saved, since no other Friend can attack while being carried. Very Easy - Easy

Strategies


  • Often, another monster will spot you falling. Be aware of their location in order to avoid them accordingly.
  • Yellow can actually help you in some situations, such as:
    • If you're trying to get around the map. He can work similarly to the zip line. Quite literally, Yellow can give you a bird's eye view.
    • If you need to get away from another Rainbow Friend.
      • If you are being swarmed by the other Rainbow Friends, run to Yellow - he will safely take you away from the area.
  • You can touch any other entity while being carried by Yellow. It will not kill you.
  • Yellow will only kill the player he captures, regardless of how close you are to him.
  • After landing on earth, Yellow won't chase or capture another player for a few seconds.
  • It is recommended to deactivate shift lock because when Yellow catches you he changes your camera manually. Shift lock messes with this and causes the player to be flung.



Trivia

View the Trivia of Yellow:
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  • In his introduction dialogue, Scientist refers to Yellow with masculine pronouns. Despite this, he has a nest.
  • Excluding Scientist, Yellow is the only Rainbow Friend who is never directly named. However, his name has been confirmed to be Yellow, as he has been refered to as "Yellow" in the Merchandise articles, aswell as in the Game Files.
  • Yellow and Cyan are the only new Rainbow Friends introduced in Chapter 2.
  • He is the first and only Rainbow Friend that can fly.
  • Yellow seemingly can't fly by himself and relies on the use of a propeller.
    • In his introduction cutscene, the sound of the propeller is absent. This may mean he is capable of flight, but only for a short distance.
  • Yellow is the only Rainbow Friend that never immediately kills the player upon contact. Except for at the mine cart sequence at the end.
  • Every time Yellow hits the windmill in Odd World, it spins.
  • Yellow is the only Rainbow Friend (as of now) that does not immediately attack players upon catching them until the minecart chase.
  • Yellow is now the fourth Rainbow Friend to have his own hideout (that being his nest). The others are Blue (his castle), Orange (his cave), and Purple (their Lair).
  • Due to a bug, Yellow sometimes becomes stuck when attempting to carry a player, walking back and forth in place. This usually happens inside of Rainbow Racers, but it occasionally can happen in the river and inside of Laser Tag maze.[3]
  • Another bug occurs if Yellow grabs the player at the same instant they sit down in any of the seats across Odd world. If this is timed correctly, not only will Yellow grab the player, but the entire object upon which they attempted to sit. This is possible with both the go-karts and Green's Drop Tower. Once the player jumps out, the object will be deposited and remain wherever Yellow has taken it for the entire duration of the game.[4][5]
  • In Yellow's jumpscare, the players camera will clip inside of his head.
  • Yellow has 3 roaming sounds. One of them has a distorted sound at the end that sounds like the word โ€œYellowโ€.
  • Yellow was discovered in the files of Chapter 1, but has since been completely overhauled.


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